"There are hundreds and thousands of different kinds of gems imbued with different properties-from damage stat boosts to different elemental attacks." "Most of the items in the game have gem slots on them," Mustard added. These gems can be found throughout the world, either in chests or dropped by enemies. For example, one gem may increase your damage output, while another may cause damage to an enemy every time you block. Each weapon has open slots that can be filled with a gem that possesses a special property. What gives all of these tactics and weapon combinations an extra layer of depth in Infinity Blade II is the introduction of customizable weapons. This means that you have to be really good at determining where attacks are coming from, and if done properly, the payoff is huge. "But once you break an enemy, they do massive amounts of damage in shorter combo chains." While holding a heavy weapon, you can't dodge, but there's a trade-off that lets you block directionally. "The cool thing about the heavy weapons is that because they're heavy, they swing a little slower," Mustard says. They may take longer to swing, but they'll ultimately inflict much more damage if they connect properly. The other new type is for those who like heavier, two-handed weapons. "It's a much more aggressive style where those who are good at dodging or those who excel at parrying will be absolute masters." It's also noteworthy that dual-wielders don't have a shield, so the block button has been replaced with another dodge option that lets you move underneath attacks. "You're doing dual hits, so it allows you to get bigger attack windows and chain together massive combo chains that are different," Mustard explains. In addition to the standard sword-and-shield combination, you can now dual-wield swords. While you'll still have the standard assortment of sword swipes, blocks, parries, and dodges at your disposal, the hero of Infinity Blade II also has new weapon types to select. "There are just a lot more enemies this time around some new in addition to some returning from the first game." These enemies will range from the hulking creature you might have seen in the announcement trailer (which, Mustard notes, can actually pick you up in its mouth) to nimbler foes capable of inflicting damage in quick fashion. When we shipped the first Infinity Blade, we had 10 different enemies in the game, and when we ship IBII, we'll have more than 30 in the game," Mustard says. And that comes from the introduction of new enemies. While the obvious byproduct of this strategy might be to incorporate new weapons (which there are), there is a less obvious tactic in play that really changes things up for Infinity Blade II. Since it's back in business, Epic has presumably ironed out the kinks.Īs we barrel towards Season 8, Fortnite's map is cracking up, as players prepare for tremors and an earthquake of epic proportions.By clicking 'enter', you agree to GameSpot'sīecause combat was such a popular element in the original game, Chair wants to make it even more dynamic in the sequel. The sword was an homage to Epic's Infinity Blade series, after all three games were removed from the App store.Īt the time the Fortnite sword was vaulted, the dev said it “messed up and rolled out the Infinity Blade overpowered,” but it was still being found by some players after it was removed. “Fight your opponents to find out who is worthy of the Blade… and who is not.” "Treasure chests contain Epic or better weapons, as well as the occasional Infinity Blade,” reads the LTM's description. The previously vaulted blade is back, and hopefully it's been re-balanced.Įpic first rolled out the Infinity Blade in December's v7.01 update, but it was quickly vaulted after it was decided that it was too overpowered.īut now, the blade is back in a new Sword Fight LTM, and can be found in treasure chests throughout the map.
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